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Windows 10 workaround cursor not showing up in Dungeon Siege 2/II. So some of you guys may be experiencing some issues with DS2 on Windows 10, and you don't or can't roll back to when W10 was playing nice with DS2 or Steam 'fullscreen=false' wont work for you in Steam.
Dungeon Siege 2 Patch v2.2
This will patch your retail version of Dungeon Siege 2 to v2.2 fixing many issues all listed below directly from Microsoft.
Dungeon Siege II Patch, Versions 2.0 to 2.2, Readme File
September 2005
2002-2005 Gas Powered Games Corp. All rights reserved. Gas Powered Games, the GPG logo, and Dungeon Siege are the exclusive trademarks of Gas Powered Games Corp.
Portions (p) 2005 Microsoft Corporation. All rights reserved.
This Readme file contains information on the Dungeon Siege II Patch, Versions 2.0 to 2.2, fixes, as well as troubleshooting information about Dungeon Siege II. You can find more information about Dungeon Siege II on the official web site at http://www.dungeonsiege.com.
Dungeon Siege II Patch 2.2 requires 2.5 Gigabytes of free hard drive space to install properly.
Contents
A. Gameplay
B. Network
C. Saving and Loading
![Dungeon siege hd mod Dungeon siege hd mod](http://media.moddb.com/images/mods/1/25/24151/Dungeon_Siege_II_Screen_-_0012.jpg)
D. Mod Support
E. Performance
F. Other
G. FAQs
A. Gameplay
Fixed a primary blocking issue where the Azunite Scholar at the Dryad Exile Colony did not recognize task completion. Broken save games are now autocorrected at the encounter location; however, for each saved game in which you encountered this issue, you must speak to the scholar to activate the autocorrection.
Fixed primary blocking issues where quest-giving party characters break quests when escaping from 'Thanks for hiring me' conversation replies. Broken save games are now autocorrected upon reload of the game (i.e., Taar at the Great Hall, Vix at the forest cabin, and Finala at the Aman'lu bridge).
Fixed a secondary blocking issue where Finala's personal quest did not trigger the elevator after extended usage.
Fixed an issue with characters not being sent to the Inn when their farewell conversation was skipped.
Fixed a primary blocking issue where attempting activation of the Elen'Lu Prism by rapidly clicking while possessing multiple crystals did not work properly.
Fixed a primary blocking issue where saving the game during Vai'Kesh Prophet movies didn't work properly.
Fixed a primary blocking issue concerning the disappearance of the Snowbrook Commander. Broken save games are now autocorrected upon reload of the game.
Fixed a primary blocking issue with second Snowbrook dragon fight triggering. Broken save games are now autocorrected at the encounter location.
Fixed a primary blocking issue with Agallan Trial elevators. Broken save games are now autocorrected at the encounter location.
Fixed a primary blocking issue with save/load during the Valdis movie. Broken save games are now autocorrected at the encounter location.
B. Network
Created a segmented file save system for GameSpy file size compatibility.
Adjusted GameSpy vaulting protocols to compensate for party save files during loss of a connection.
Corrected client query of games at a public IP regardless of the host reporting.
Removed dpnsvr from the network configuration to fix multiplayer black screen freeze.
Corrected the centering of icons and information in the Multiplayer screen.
C. Saving and Loading
Increased Savegame backup redundancy to 5 instances.
Adjusted extension naming from .ds2bak1 through .ds2bak5.
D. Mod Support
Corrected CRC checking routines for mods.
Adjusted mod header routine during loads.
Fixed logging of content mismatches during game load.
Added safety for UIPartyManager check for Null pointer.
Fixed fc_actor code to properly identify file loading.
E. Performance
Changed the ATI vendor setting of swapeffect_discard to false to support future card anti-aliasing routines.
Corrected performance degradation when using TrueType fonts on item labels.
F. Other
Fully activated GameSpy auto-patch technology for future releases.
Added version reporting with user registration.
Corrected offline user registration retries, and added email collection point to single-player mode.
G. FAQs
Q: Does the version 2.2 patch incorporate the version 2.1 patch?
A: Yes, it does. The Retail-version disk installs version 2.0 of the game. The version 2.2 patch will update either a version 2.0 or 2.1 game to version 2.2.
Q: If I drop items, will they still be there later?
A: No. Dropped items will disappear if you leave the area. You have three choices:
The big chest that sits next to the teleporters in each town is a safe place to store things.
You can take items to store vendors and sell them to free up space and get some cash.
You can use the Transmute spell on items on the ground to convert them immediately to cash. To do so, cast the Transmute spell, and then left-click an item on the ground. All items in the vicinity (except potions and scrolls) will be converted, so be sure to pick up anything you want first.
Q: Does money take up inventory slots or impact how much you can carry or your fighting ability?
A: No. Unlike some other role-playing games, money has no physical weight in Dungeon Siege II.
Q: I've lost Drevin's medal. Can I get it back?
A: Don't worry, you can't really lose it. It isn't in your inventory—it's in your Journal and won't be removed. It does get removed while you are in prison, but it is eventually returned. Once returned, you'll never lose it. Note: Don't confuse Drevin's medal with the Hero's medallion—they're two different things.
Q: I've lost the Family Heirloom that I recovered. Is it gone forever?
A: No, you should be able to go back to where you found it and find it again.
Q: Is the only way to get back to the safety of a town to find a teleporter?
A: There is another way. One of the first things you get from the Jail Warden (after the tutorial) is the Teleport spell. You can cast this almost anywhere except in a town itself. This generates a temporary portal: Click the icon above it to teleport to the closest town. The portal will stay open until you return via the portal; you can use the town teleport to go elsewhere or even walk all the way back to the portal and it will still be there. It's also an ideal escape route if things get nasty.
Note: The teleport will not continue to exist if you exit the game back to the Main Menu. Only discovered teleports are recorded.
Q: What happened to all the Act 1 teleport locations? I'm in Act 2, and they're all gone!
A: Hopefully not! Each town teleporter retains all the locations you've 'unlocked' plus the locations of any town you’ve been to. So, for example, the Act 1 town's teleporter should still have all the Act 1 locations and the location of the Act 2 town, the Act 2 town's teleporter should still have all the Act 2 locations plus the location of the Act 1 town, and so on. One benefit of this system is to avoid having a massive list of teleport locations to scroll through (especially because Dungeon Siege II has three acts).
Q: Can I reposition the characters in my party?
A: Absolutely. Hold down the left mouse button on a character thumbnail picture, and the picture eventually turns green. You can now, with the left mouse button still held down, slide the character up or down.
Q: When unconscious, why do the party characters not revive as soon as their icons are no longer red?
A: If that were to happen, one hit would knock them unconscious again. Instead, the game waits until their health is about 40% regenerated before allowing them to awaken. The effects of drinking a healing potion prior to being knocked unconscious can speed up this healing rate.
Q: Can't I select the active attack (for weapons or spells) like I could in the original Dungeon Siege?
A: That same control scheme isn't available in Dungeon Siege II. You can emulate that part of the original Dungeon Siege controls, however, via hotkeys. Currently, F7 through F12 are assigned to the Recall Party Equip settings, while CTRL+F7 through CTRL+F12 are assigned to the Save Party Equip settings.
If you configure the party's active attacks, then press one of the Save Party Equip hotkeys to recall that setting whenever you want with the Recall equivalent. Think of it as a snapshot of the party's settings: If you recorded with CTRL+F7, then pressing F7 will recall those settings for the party. Note that this recording/recalling will affect all party members, not just the selected party member.
Q: Isn't there a key to both buy an item in a store and put it in my inventory?
A: Yes, there is. Just as in the original Dungeon Siege, when you're at a store left-clicking while holding down CTRL you will both buy the item clicked and put it into the character's inventory.
Q: Can I move my saved games to another computer?
A: Yes. Browse to My ComputerMy GamesDungeon Siege 2SavesSinglePlayer and find the folder with your character's name. Copy that folder to the same location on the other computer (if the location doesn't exist, start the game and make a temporary character to create the location).
Q: How do I pick up a cage fragment?
A: If you can't click one to pick it up, try using the Z key to pick it up. The Z key tells the party to pick up all items on the ground.
Q: Are the shrines broken? They only let me chant once.
A: The incantation shrines are designed so that they have to be recharged after being used. This is a rather slow recharge, so you may not be able to use them for awhile.
Q: Why do my pet's damage points go down as it matures?
A: Normally, the attack damage goes up for each maturity level; however, if your pet gets an area attack, the damage points per attacker go down but the total can still end up being greater if the number of attackers in the area is greater than 1.
Q: Why can't I just hold a mouse button down and have my party move to the cursor?
A: Mouse button? No, but there is a way using a key. Go to the Options screen, click on the Input tab and then the Hotkeys button. Scroll down and you'll find a Move command. Assign it to a key. Now, when you hold the key down, the party will move to wherever the cursor is moved to.
Q: Is there any way of telling the NPCs in my party not to follow me.
A: Only with a hotkey, not with the mouse. You need to activate the Wait command. Go to the Options screen, click the Input tab and then the Hotkeys button, and then scroll down until you find Party Orders Wait. Assign it to a key. Now, when that key is pressed, the unselected party members will stay where they are, while the selected character can roam around.
Q: Is there any way to have all the party members attack the same enemy I'm attacking?
A: Yes. In Mirror mode (hotkey F), the group walks in a tighter formation and all members attack the same enemy-the one you click. In Rampage mode (hotkey G), the party is more freeform, walking more spaced out and attacking the targets each NPC feels is best to confront; these attacks will start as soon as targets are in range.
Q: Is there a way of controlling each party member individually?
A: In a way. Unlike in Mirror mode (hotkey F), in Rampage mode (hotkey G) the party is more freeform and walking more spaced out, so NPCs can be more individually controlled without the entire party moving with the selected character. Each character can also target different enemies (Mirror mode has everyone targeting the same enemy). The Regroup command (hotkey R) is useful to get the party back to the same area, too.
Q: What if I don't want the NPCs to attack unless I'm attacked?
A: For that, there's Defend mode. Go to the Options screen, click the Input tab and then the Hotkeys button, and then scroll down until you find a Party Orders: Defend field. Assign it to a key. Now, when that key is pressed, the unselected party members will let the selected character travel a bit ahead at first and will only attack enemies that first attack any member of the party.
Q: What video resolutions are supported by the game?
A: Resolution can be changed going to the Options screen, clicking the Video tab, and then selecting one of the following resolutions:
800x600
1024x768
1280x1024
Although not officially supported, you can also force the screen to other resolutions. This can be done by adding the width= and height= to the command line for the Dungeon Siege II shortcut Target field. For example:
'C:Program FilesDungeonSeige 2DungeonSiege2.exe' width=1290 height=1024
Q: When playing multiplayer, why do we always start in prison? We saved our characters.
A: All players can save their character's status, but that doesn't save the status of the world during the current session. The host has the ability, in the ESC menu, to also save the world session (and also to spawn that information to all the clients, too), so he or she can be the host next time, if need be.
Q: What multiplayer modes are in Dungeon Siege II?
A: Only cooperative play. There is no PvP mode.
Q: Why can't I override the in-game movies?
A: Timing. It's to ensure everyone continues on at the same time.
Q: How come I can't see the multiplayer game my friend is hosting?
A: One of two reasons is the most likely explanation. Your friend may have a different version of the game. For example, if you have version 2.0, you cannot see games run by people with version 2.1. Secondly, try clicking the Search button to refresh the Game List. Note: LAN games may take up to 75 seconds to appear in the Game List.
Q: I'd like to change the name of my character. Can I?
A: Dungeon Siege II does not ship with any way to change a character's name once you create it. There may be mods available that allow it.
Q: How can I take screenshots of the game?
A: If you press the PrtScn key on your keyboard, a screenshot will be saved in the My DocumentsMy GamesDungeon Siege 2Screenshots folder. If you press CTRL+PrtScn, the screenshot will not have the interface on it.
Q: Is there any way of opening all the party's inventory at the same time? I hate searching through all of them.
A: Yes, press the V key.
Q: Can I remove blood and gore from the game?
A: The game does not ship with any way of removing blood. It is possible to minimize the amount of 'chunks'—also known as gibs or body parts—by using a cheat. To use the cheat, press the ENTER key while in the game and type +extracreamy and then press ENTER again (maybe twice, or until the window closes). This should greatly reduce the 'chunky-ness' of the destroyed enemies.
Q: I have a dead party member, but the necromancers next to the teleports won't resurrect him, claiming there's no corpse. Why not?
A: The necromancers are for when the entire party is dead. All you need to resurrect a dead party member is a Resurrection scroll. These can be purchased from the magic vendors with the red health vial icon over their head. The scrolls are very inexpensive but are one-use scrolls. Also, anyone in the party can cast them, even melee characters. To use the scroll, put it in the active spells section of your scroll book, activate it, and then click the corpse. The dead character should be revived, with a good percentage of health and all of his items intact.
Q: How can I tell what version of Dungeon Siege II I have?
A: When you start the game and get to the Main Menu, the version number is shown in the lower-left corner.
Q: What does the version 2.1 patch for Dungeon Siege II do?
A: Its only value is to help prevent certain savegame corruptions when playing in Gamespy.
Q: Does the version 2.2 patch incorporate the version 2.1 patch?
A: Yes, it does. The Retail-version disk installs version 2.0 of the game. The version 2.2 patch will update either a version 2.0 or 2.1 game to version 2.2.
Q: How come I can get multiple versions of unique or rare items?
A: Unique/Rare does not mean one of a kind, at least not in Dungeon Siege II.
Q: What happened to the item labels? There used to be text on items that are on the ground but now they're gone.
A: These can be turned off, which is what probably happened. You can turn them on or off two ways. Press the L key, or click the small square paper icon in the lower-left of the screen, just to the left of the Powers buttons.
Q: Is there any way to have the NPC names show up by the characters in single-player mode, like they do in multiplayer?
A: Yes, press the Y key
Q: I wish the health/mana bars could appear in the world view, by the party characters themselves. Is this possible?
A: Yes, press the U key.
Q: The back of the manual refers to keys to change the game's speed, but they don't seem to work. What's wrong?
A: Unfortunately, between the time the manual went to print and the game being accepted as final, problems were discovered with changing the game's speed. To prevent player problems with these issues, the keys were disabled.
Q: How do I drop gold?
A: Open up any character's inventory and click on the chest in the upper part of the screen.
Q: Can I turn off buff spells that are active?
A: Yes, on a character-by-character basis. Open the character's inventory, and then click on the VIEW button. You'll now see an image of the character (with all their equipped items – on the left side of this window are icons for each of their buffs. Right-click on the buff you want to remove
Dungeon Siege 2 is one of the most moddeable games ever made and even today, over 8 years since it was first released, the graphics and gameplay still hold up very well.Yet despite this and the release of a fully featured Map Editor, Dungeon Siege 2 never even remotely approached the popularity and amount of user created content of it's 3 year older sibling.Certainly the delayed release of Siege Editor 2 didn't help, especially as GPG built up such high expectations and anticipation of the game before release. We certainly can't be too hard on them as they had other commitments and obligations they needed to deal with and they also wanted to release an Editor with as much polish, user friendliness and stability as possible. 4 months after the release of the game, GPG began releasing a series of tutorials for Dungeon Siege 2 in a similar vein to what was done for the original game with Siege University.However Dungeon Siege 2 had a lot more competition for gamer's attention than did DS1 with the ever increasing popularity of MMORPGs such as World of Warcraft and game consoles such as the Xbox 360 and Playstation 2. So once the Editor was finally released many gamers had either played DS2 and moved on or never even tried it in the first place.Certainly by the time Broken World, the expansion to Dungeon Siege 2, was released a year later, GPG had themselves seemed to have given up on the series and didn't even attempt to support the features of the expansion in an update to the Editor as was done with the original game and Legends of Aranna expansion. They then turned back to their roots with Supreme Commander and the rest is history. The last game in the series, Dungeon Siege III wasn't made by GPG and had little in common with its forebears.Still despite the missed opportunities with DS2 modding, there still are sporadic inquiries about modding the game with the main problem new players have little idea where to go for modding resources or help with modding.
While Siege University 2 still exists thanks to the way-back machine after nearly disappearing a year or so ago, a lot of information has been truncated and images lost. Some tutorials from Siege University 1 are still relevant to the game while others have been superseded by new features or made obsolete. Bareelf wrote: I have had only a short time to look at the documents you compiled but it looks very useful. Thank YouThe biggest issue with the Siege University 2 tutorials is that a lot of the linked images are gone. If anyone wants to help with this project they could go through the tutorials and take new pictures and send them to me or alternatively if they were really keen, load the html in a html editor like KompoZer and edit the link to the image there. The version you can download there is an older one but works better than the latest version and even though it says its win32 works very well in Win 7 64bit as well. It also doesn't install onto your PC so instead you unzip the download and run the KompoZer exe directly.One method to take images in SE2 is to simply hit PrtScn to take a screenshot of the scene in SE2.
Then load Paint and paste the screenshot into the current window, followed by clicking Select and selecting the part of the image you want to save. Click copy and then create a new file from the menu (choosing not to save the original screenshot image). Then paste the copied selection into the current window followed by opening the menu and choosing to Save As a JPEG picture. You can save the image into the images folder in the modding resources pack or a sub-folder under that, since it is becoming congested.To link the image in KompoZer, open the html file and select the place the image should be. Right Click and select Image Properties. In the dialog box that pops up, click on the open folder icon next to Image Location and navigate to where you placed the image you made and select it. Click the 'Don't use alternate text' checkbox and then OK.
Save the html file and your image should appear when you open it from Explorer.Eventually I plan on uploading the tutorial compilation together with SE2 and a modding tools pack to Mod DB, where it may prove useful in promoting modding of the game, and possibly GameFront as well though the SE2 can already be found there so wouldn't need to be uploaded again. Mod DB though has no entries at all for DS2! Only Broken World is listed there and the only files found in that section is the ones I've uploaded. I think this is a sad state of affairs considering they hold mods and tools for nearly every other games ever made.I also plan on uploading the finished tutorials to the DS Modding Wiki. I notice that nothing else has been added there yet so maybe this will get the ball rolling as we need to support Techiem2 with this site which he has so graciously set up for us. Maybe if an admin could also create a link to there from here so people can actually find it, that would be good also.». It's good to have all my DS 2 stuff backed up somewhere off-site at last!I haven't accessed this to see if you got everything, and you've probably spent more time than I did in putting everything into the right category.
The objective for my site was just to get all that recorded while it still made sense to me! At the time it was written, I was answering a lot of questions on the various forums, and having a web page to link instead of pasting the same answers saved me time.My DS 1 tutorial on making a new head was so plagiarized that I was accused at one stage of copying it from Planet Dungeon Siege, who at that time were linking to my site for the images! I gave up worrying about it way back then.The only thing that I do require is that anything that's active be referred to the original source, so that nobody gets stale mods that are missing the upgrades and fixes, or information that can be out-of-date.
Since DS2 itself won't change, I don't think there's any risk there, and I've moved on to the Elder Scrolls for mod-making, so I'm unlikely to change any of my stuff. Still, a link to any sources would tip off the users to go check for themselves. I might go crazy and do something more to the Dungeon Raider map, and discover some new neat trick in the process - like swimming and blowing bubbles were at the time.».
Lady Femme wrote: keke. Not even the great skyrim has enuff moddability to please dulac for him to deem it worthy of modding.:mrgreen:Nope, that script language was handicapped(I was spoiled by DS1). At least years back when it came out. It also reminded me too much of delphi. I like c like syntax. I modded it as soon as it came out. I lost an entire map due to the tools corrupting the data.
That's when I gave up on it, lol. I'm sure they fixed that problem by now.
Is modding that game popular? I had a lot of fun with textures and shaders modding that game. I'm going to mod Minecraft as soon as they update tools, but I love the rpg genre! Has anyone modded Minecraft?
That game has modability! Sorry to go off topic a bit here.All my stuff is open-source (mods/tutorials). All I ask for is credit for whatever I did. Some of my mods were meant to be examples of what we can do in DS2. Tutorials for the seasoned mod makers.
I think there are some posts I made on here that teach people certain aspects of modding. I lost quite a bit on my site, but I think there is stuff on STD. I'll have to dig for them. All the content I've created for DS2 is free to distribute and improve on. No limitations!Edit:Here is a link to video node making tutorials by Macros:I haven't seen them in a long time.
I think the nodes were constructed well, but I'm sure they are helpful in some way.Here is a discussion about how to get textures shiny. We were figuring it out in the process, so it's not a well written tutorial but informative:». Dulac wrote: I'm not seeing any good RPGs to mod (modding seems to be dead all around though), so I'm quite happy you want to promote DS2. I was going to create a compilation of all the tutorials in a chm help file (the SE2 has help button that will pop this open), but I gave up due to the lack of interest in modding the game.I actually went and learnt how to use a chm creation software but wasn't happy with the results, probably because I'm not skilled enough with it.Thanks for the links you provided as well. I'm aware of the tutorials here but haven't linked to the videos though I included a couple of text tutorials in the compilation.As for Skyrim modding there's 32,139 files listed at NexusMods. They also have a large assortment of games they support, Dungeon Siege isn't one of them. I've been playing a little bit of Oblivion on and off for the past week and can't help wondering what a truly open world in Dungeon Siege would have been like.
I know it's impossible the way the engine works but still.». Ghastley wrote: It's good to have all my DS 2 stuff backed up somewhere off-site at last!I haven't accessed this to see if you got everything, and you've probably spent more time than I did in putting everything into the right category. The objective for my site was just to get all that recorded while it still made sense to me! At the time it was written, I was answering a lot of questions on the various forums, and having a web page to link instead of pasting the same answers saved me time.My DS 1 tutorial on making a new head was so plagiarized that I was accused at one stage of copying it from Planet Dungeon Siege, who at that time were linking to my site for the images! I gave up worrying about it way back then.The only thing that I do require is that anything that's active be referred to the original source, so that nobody gets stale mods that are missing the upgrades and fixes, or information that can be out-of-date.
Since DS2 itself won't change, I don't think there's any risk there, and I've moved on to the Elder Scrolls for mod-making, so I'm unlikely to change any of my stuff. Still, a link to any sources would tip off the users to go check for themselves.
I might go crazy and do something more to the Dungeon Raider map, and discover some new neat trick in the process - like swimming and blowing bubbles were at the time.Thanks for your support.There's a link included for your site on the main page but one could easily be added to each of the individual tutorials as well, when I get around to that part. All pictures from your site are accessed from an images folder in the compilation rather than directly from your site, which is the default behaviour of KompoZer when I copied and pasted the information.No links are provided to mods but maybe when I get to uploading everything in the compilation to the site Techiem set up, links could be provided there.». Dulac wrote: I lost an entire map due to the tools corrupting the data. That's when I gave up on it, lol.lol why does that keep happening to you, dulac?!
I think this is not the first time it happened. Hahaha:mrgreen:i think u were trying to make a huge mmorpg map and it cudnt take it so it overflowed and got corrupted kekekeI mixed it up with Oblivion, lol. I disliked it being single player in a fast world with little action, so I didn't give Skyrim a try. That game's map feels like an MMORPG without the players doesn't it?
The editor made a duplicate ID in the map. I couldn't open it via editor or another means to fix it, lol. The problem I had with NWN was the pseudo 3d. I also didn't appreciate DnD's spell and combat system at that time. That's odd because I loved Baldur's Gate and the monstrosity that was Pool of Radiance 2 (loved the turn based dnd combat). It's because I moved from modding Diablo II (before that Diablo I!) to DS1. The main reason at the time was frustration with DII's limited color palette.
Back then I could hex edit and didn't know any other way to mod, lol. We were able to get Baldur's Gate monsters in DII! Diablo 3 completely let me down.Edit: I'd appreciate if a mod split our side convo up into another thread starting with Femme's post before this one. I apologize for going off topic.». PS: This is a copy from a response that I've sent to a specific thread for a specific problem, but I think it should be put here as well.After a lot of trial and error, I've finally found out how to start the game with 5 customly made characters in the tutorial, and add another 7 characters shortly after the tutorial (to have a total of 12 custom characters in a party).
The game actually takes it as a start of a new game, so the intro and cutscenes will play when selecting the party for the map (tested on vanilla).At the start of the video there is a showcase of the results for the 5 or 6 party members (5 in the tutorial, adding a sixth one afterwards, due to Drevin being essentially hardcoded), and / or 12 party members after the tutorial.The other 6 characters (from the 12 member party group) run on a different client, follow the first party, and battle automatically (without player's direct input, except for powers). You just need to alt-tab to it to do: Inventory management, Power and skills management, and getting 12 characters into an elevator is hard as nails.This walkthrough also has a way to convert singleplayer saves to multiplayer saves and vice-versa (including the whole world, as in quests and everything, if you wish).If the Succubus mod is used, then the game balances itself for 12 characters, so you don't have to worry about challenge.Using the broken world expansion, newest patch, and a quite few mods. I recommend spell mods for more automatic spells and automatic potion usage if you are going to use the 12-characters variant.».
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